Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den's Advances in Computer Games: 11th International Conference, PDF

By Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers (eds.)

ISBN-10: 3540488871

ISBN-13: 9783540488873

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"Papers from the eleventh overseas convention on Advances in laptop video games are offered during this e-book. The papers will be of curiosity to these engaging in study during this box, and to these with technical backgrounds who're more often than not . … total, the papers are good written and informative. every one paper contains suitable references for these attracted to additional exploration of the subjects discussed." (D. C. Hair, ACM Computing stories, Vol. forty nine (8), August, 2008)

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Extra resources for Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers

Sample text

Evaluation-function parameters). The SPSA (Simultaneous Perturbation Stochastic Approximation) algorithm is an attractive choice for optimizing any kind of parameters of a game program, both for its generality and its simplicity. Its disadvantage is that it can be very slow. In this article we propose several methods to speed up SPSA, in particular, the combination with RPROP, using common random numbers, antithetic variables, and averaging. We test the resulting algorithm for tuning various types of parameters in two domains, Poker and LOA.

Re-search may be required if the bounds do not hold, but the minimal bounds allow for small reductions in the tree. The more stable the main line is, the better PVS fairs. 3 Experiments To evaluate the feasibility and effectiveness of Pilot’s approach, several games were written within the Pilot search framework. These include Tictactoe, Hexpawn, Awari, Critical Mass, Halma, Lose Checkers, and Ataxx. Additionally, a 32 M. Hlynka and J. 2. Of these, Tictactoe and Hexpawn are trivial games. The others, however, are non-trivial.

Solving Checkers. In International Joint Conference on Artificial Intelligence (IJCAI), pages 292–297, 2005. 7. J. Schaeffer, Y. Bjornsson, Neil Burch, Robert Lake, Paul Lu, and Steve Sutphen. Building the 10-piece Checkers Endgame Databases. In 10th Advances in Computer Games (ACG10), Many Games, Many Challenges (eds. H. J. van den Herik, H. Iida, and E. A. Heinz), Kluwer Academic Publishers, Boston, pages 193–210, 2004. 8. T. Str¨ ohlein. Untersuchungen uber Kombinatorische Spiele. Dissertation, Fakult¨ at f¨ ur Allgemeine Wissenschaften der Technischen Hochschule M¨ unchen, 1970.

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Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers by Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers (eds.)


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